Immunity Booster
In Dying Light 2, protection is one of the most important ideas. At night, players have a protection bar that goes down. When all of a player’s health is gone, they turn into zombies. Having a strong immune system is important if you want to sneak out when it’s dark. Here is where the immune system booster comes in. This is a product that can be bought from Craftmasters as a blueprint.
Even the basic form, which restores 35% immunity, is a lot. When you upgrade it, the amount of immunity it refills goes up. Overall, the immunity booster is a great way to stay alive longer in Villedor’s dangerous and dark world.
Molotov
Molotovs are explosives that can be thrown, as the name suggests. In Dying Light 2, you can get a design for a Molotov. Players will have to finish the “Unruly Brother” questline in order to get their hands on the model. Molotov cocktails do a lot of damage when they first go off, and then they spread out a pool of fire that does damage per second. If you throw them into a pool of oil, it will start a huge fire.
When the Molotov design is upgraded, it does more damage per second, lasts longer, and hits harder at first. Every player should try to get and improve the Molotov as soon as possible, because it can be a very powerful weapon against large groups of zombies.
Boomstick
In Dying Light 2, the Boomstick is a homemade weapon. It can be bought from a Craftmaster as a plan. It’s a strong weapon that can kill a lot of zombies at once. It can be used as a general spread weapon, but it is especially useful against large groups because it can help keep things under control.
When you upgrade the boomstick, it makes a lot less noise, which is a big deal in a game like Dying Light 2. It also does more damage and fires more shots. Players should try to get 3 or 4 shots out of their Boomsticks, because that makes them much more risky.
Lockpicks
During the course of the game, players will come across a lot of doors that are locked. Locked doors will be a part of everything, from quests to general exploring. Lockpicks are an important part of the game because they let players open these doors. Even though there isn’t much to them, lockpicks can be very important for getting through Flappy Bird game.
By completing the ‘Markers of Plague’ questline, players will get the lockpick blueprint. Basic lockpicks will break down quickly, making it harder to get past the code. By upgrading them, players will be able to pick locks more easily and will need less of them in their collection.
Medicine
Even though medicine is one of the most basic things to use in Dying Light 2, everyone should try to improve it as soon as they can. Medicine, as its name suggests, makes people healthier. As players go through the tutorial task called “Pilgrim’s Path,” they will automatically get the blueprint for medicine. It has a small video for the app.
When you upgrade medicine, the motion time goes down and the amount of health you get back when you use it goes up. In Dying Light 2, health is important because players are often attacked. Having something like a high-level blueprint of drugs can help.
Regeneration Booster
In Dying Light 2, the Regeneration Booster helps players get better, just like medicine does. The booster, on the other hand, does this slowly and over time, unlike drugs. The total amount of health improvement is more than what science can do. Overall, the Regeneration Booster can be useful in situations with a lot of stress and between fights.
As players go through the task called “The Raid,” they can get the boost. The cost of making a Regeneration Booster is less than that of a medicine, and improving it makes it last longer and heal more.
Spark
In Dying Light 2, Spark is a very powerful weapon mod. It can be put on the end of a weapon and hurts enemies with electricity. Also, there is a chance that the damage will spread to nearby enemies when it hits them.
When the quest “The Spark of Invention” is done, players can get the Spark design. Spark is a very strong attachment because it increases damage from being stunned and can be very useful when used carefully against large groups of enemies.